Fallout Bible 7 by Unknown

Fallout Bible 7 by Unknown

Author:Unknown
Format: epub


The community is made up of two factions, the Den-Dwellers and the Top-Dwellers. For sixty years the two have been able to love each other like brothers, but the current debate on religion have made the ties thin... Both sides would die for their leader, however, and right now she is the only thing that keeps war from breaking out. Most are distrustful of humans, especially the Den-Dwellers, but if you can get past them, talking to the Top-Dwellers shouldn’t be that difficult. The Top-Dwellers have only the texts that say humans are evil, but they are much too skeptic of what is true. They will be curious. Armed Forces; The Den Dwellers are armed with knives, claws, teeth and even some small spears. They usually hunt in packs. There is no "guards’, if a crisis happens, everyone in the Burrows, young and old will fight. THE GREAT TREE: This is used for a meeting hall, tavern and entertainment In the middle of the dead tree is an area that is used for contest of strength. The tree is also made up of: Behind the Meeting Hall area is a section that houses three storage areas. One is a library, filled with books and information. Another area is an area uses for research. There are some interesting devices in here. The third houses a small Shrine to the Gods of the Glow. In here are multiple journals, as well as a crude alter. THE GARDEN: This is a garden, behind the Great Tree. Notable People: - Rinar, leader of the S’Lanter. - Kally-Ya, an offspring of Rinar’s. - Mek, the Den-Dweller guide who knows where the Glow is. - The Burrows is split into two factions. Those who still believe in the Gods of the Glow, and those who are skeptical. The situation is becoming volatile. When Character First Enters: - There are various traps in the jungle to keep out strangers, and there are various ways to get around them. Once through those, however, the player will be ambushed by four Den Dwellers. From out of the other side will come two Top-Dwellers who will come to the player's aid. Before the battle starts, however, a voice will ring out and say "Stop!" Then Rinar will appear. She will chastise the Den Dwellers and the Top-Dwellers both for trying to kill each other. She will also look at the player very closely, and seeing that he is not a mutant, will tell him to go to the Great Tree. One of the Top-Dwellers is assigned as a guide. The player is NOT to stray from the path, and if he tries to do so, the Den-Dwellers will attack him in force. (Of course at this point the player could be Erik and just fill the four Den-Dwellers anyway....) Once at the Tree, the Search For the Glow adventure seed begins. * The Search For the Glow This is the opening seed when the player first enters the town. Rinar



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